![]() Players could mix, match, and modify these options to their heart’s content, allowing them to play the game at their pace, rather than the developers’ own. ![]() Sorry buddy, I still love you.Īdditionally, Xenoblade Chronicles 2 patched in some difficulty and play experience options after launch, which were designed to lower the damage rates, attack frequency, and even Max HP of enemies throughout the game. Sure, the resulting risk means that you may miss out on some cheeky lines, but to be honest, the less I have to hear Riki’s uncomfortably grating voice acting and attack names, the better. This is all well-and-good, but Xenoblade Chronicles 2 one-upped its predecessors with a variety of options when it came to audio and video- you could turn down sound effects, battle banter, and even encounter music if you wanted to do so. #3: Audio and Video Sliders (Actually, just sliders in general)Īll Xenoblade games are known for their somewhat talkative battles, where characters will comment on their ability to execute certain attacks, current status infliction, or whether or not they’re actually feeling it. In a game where you can break, topple, and daze creatures with multiple different Arts that can lead into other powerful abilities, having a degree of certainty as to when you can execute these abilities is a welcome update. You can see this being displayed in the image above, confirming the elemental affliction on the character in the top-right section of the screen. Though the confirmation of their infliction would appear as lovely in-game text, Xenoblade Chronicles 2 also included a timer on the battle interface that would show how long the status would remain afflicting the enemy, at which point the player could attempt to stack additional effects atop that one. There were tons of status effects that, once inflicted, were cleared after a set amount of time. If you’ve ever looked at a battle screenshot in Xenoblade Chronicles 2 and wondered what the hell is happening, it might surprise you to hear that the original had it even worse. ![]() One that wasn’t always helpful or accurate, mind you, but was at least an improvement over the listless wandering of the first game. While there was an indicator of their active hours and preferred location, they could be walking on their way to that spot, or wandering elsewhere in the vicinity, which meant you might not even be able to find your reward! Xenoblade Chronicles X featured a hexagonal grid that showed where a character would be at specific times, but Xenoblade Chronicles 2 took it one step further and implemented a quest radar system. For example, if you were to meet back up with a certain NPC in order to keep the questline going, you’d have to intercept them at the right time and place. What made completing some of these an absolute chore was the lack of quest markers. The original Xenoblade Chronicles was known for having its fetch-quests auto-complete upon gathering the proper materials, and having a truly staggering amount of quests in general- some of which were timed. Instead, I’m looking for some quality of life improvements as well as some additional content that could make help this 2009 Japan release stand toe-to-toe with contemporaries. Asking for Xenoblade Chronicles to have the numbered sequel’s cancel system is unrealistic- man, would that be cool, but it’s unlikely to happen. ![]() With that in mind, here’s a list of five new features that I think would vastly improve the play experience, with the consideration that these are tame in nature. If this year’s Definitive Edition is going to truly be the version we all want to play, there are some changes that need to be made- or aspects that other installments did better- in order to make that the case. In that way, some people who were newcomers with Xenoblade 2 might find the first Xenoblade a bit jarring. The iconography of the eponymous weapon in additional its magnificent setting were truly something to behold, and I feel that its numbered sequel failed to deliver on ideas as magical as the brilliantly designed Monado and two dead gods of the original.īut at the same time, Xenoblade has been a series of incremental improvements, sometimes taking a step back in certain areas in order to refine or focus on others. But if there’s one thing I can say, it’s that the original Xenoblade Chronicles exuded a charm and earnestness that made it a delightful and engrossing experience. As the staff’s resident Xenoblade Chronicles fanatic, I have many spicy takes when it comes to this (current) trilogy. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |