![]() ![]() ![]() The placement of the weapon on your shoulder makes it easier to hit headshots.If somebody tries to rocket jump near you, pull out this weapon, if you hit them it will kill them or severely injure them.This, along with some other weapons, is a viable choice when playing in the Sniper Tournament gamemode because of its high capacity, moderate reload time, moderate fire rate, and high damage.Use this to your advantage when you are in a sniper duel. This weapon has a very high capacity for a Sniper weapon.This weapon requires for the user to aim differently because this weapon has a very hard crosshair firing method and it shoots out a bullet requiring the user to aim a little farther ahead of the target to hit them.Even if you miss the first shot, keep calm and try again, as this Sniper's average fire rate will allow you to fire again in no time do not panic.This gun is very good for taking people using the Jetpack as the wall-break bullets will not reveal the player's location.Aim at the head for extra points and speed up the killing process.Its conjunction of high efficiency, damage, capacity and fire rate make it capable of scoring multiple kills before reloading.Since this weapon has wall-break while also leaving no trail like the One Shot, you will have the advantage in a sniper duel. This weapon is a great counter to the Third Eye.This weapon does have a switching delay, so be cautious about it.If locked in a sniper duel against powerful wall-break Snipers with less zoom, use the scope to out-range them and gain the upper hand.It also has input delay meaning it receives a delay if those weapons were shot, then quickly switched to this weapon. It outputs delay on some weapons that are associated with Three Category Spam like the Thunderer and the Reflector. ![]() When reloading, the user will slightly bring the weapon forward before facing the weapon downward then replacing the magazine with a new fresh clip then bringing the weapon back to its operating position. The user will fire a single large, high-calibre sniper round from the weapon mounted on the exoskeleton from behind and top of the user's left shoulder forward. The holographic sight on the controller will pulse and move slightly outward with every shot when not aimed in. The Exoskeleton features a transparent holographic cyan scope reticle in front of the user being powered by a controller for the user to take control of the weapon. Its colour design on the barrel looks somewhat like the Brutal Headhunter (with a different colour scheme). Similar to the other Exoskeletons, this weapon is mounted on the back of the users and a controller is used to fire and scope this weapon. When at max level, it is capable of a 1 shot to the head and 2 shot to the body (sometimes 1). It has very high damage (most of the time, a one-shot even to the body), a good fire rate, a really large capacity, and decent mobility. It is a green exoskeleton with a scope that shoots bullets that can go through walls (even though it does not emit any lasers or light). ![]()
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