Sculptris loves tri and also supports quad meshes. It's a project combining precise (very precise) design for the flute musical performance with a switch to artistic needs for making them look good too. And it would be great to be able to try to learn to sculpt the surfaces of the flutes for decoration. Like painting or saggar firing with clay. Sculptris, when I got models in, was insanely easy to map cool looking things. However, the CAD guy I'm working with doesn't know how to do UV Mapping (not even sure how well SolidWorks does it.), and I can't find a user friendly (noob-able) program that I can do this with, let alone free or affordable ones. I realize that these angular models (the cutting edge of the flute and other parts of the flute are sharp) are not intended for Sculptris. I even tried IGS => OBJ with BABLE3D, got a very different looking mesh that imported into sculptris without decimation, but paint locked up (and I've tried lowest res, tight fitting, and UV deformation mode). The blender work will get around #1 (if I dial down the complexity a lot, with some distorted looking things in sculptris, although not in other programs that read the descimated versions). I've used blender to "decimate" them to be much simpler. I've tried taking the IGS files and outputting them as STL, OBJ etc, reading them into "healers" like netfabb, meshlab and fixing them, etc. It's flutes like this that have totally gummed things up: It's distorted image, but it looks awesome and I'd love just to be able to do that with different images on all the flutes. I am doing all this on a year old MacBook Pro running 10.6.8 with 4 GB RAM.įor some cases, I've gotten this to work, and I've attached a result: even if i get #1 to work, often (usually?) Sculptris will crash when I go to paint mode: this is usually somewhere through step 14 ("baking") or Step 15. read in obj files from the Solidworks designs (crash or "too many connections to vertexes" or other similar depending on how I try to get programs to output obj)Ģ. I have enormous trouble getting Sculptris toġ. However, one thing I hoped to do quickly (!) was use texture mapping and get images, patterns, etc on the flutes for color printing. Programs like Sculptris looked awesome to do this, although, not being a 3D artist, there is going to be a learning curve even for this. However, one of the big reasons I wanted to do this was to get templates that worked musically, then try to use 3D software to decorate them. Here is a clip of me playing the first working designs: The flutes from my schematics after 4-5 rounds of redesign and optimization play well from the printer, in tune. My hobby is making flutes from wood and ceramic, but I loved the idea of 3D printing and the possibilities, even though I am not trained at all in this. I had a CAD guy do some initial designs (he used Solid Works) of flutes I wanted to 3D print. Hi, I'm completely new to 3D design and art on the computer.
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